LIV Developer SDK

Improve your MR performance in Unreal Engine and Unity games, and allow creators to natively run them in Mixed Reality using the LIV® App. Our lightweight SDK enables:

Our lightweight SDK's features:
  • Full support for SteamVR headsets
  • Future-proof support for any and all cameras / avatars. See our wiki for more!
  • Zero performance hit when not capturing with LIV
  • Highly-performant out-of-engine compositing to minimize total overhead
  • Doesn't use your app's desktop window for output, so you can use it as a first-person mirror, desktop UI, etc.
v. 4.15+
Unreal Engine sdk

Unreal SDK

  • Drag-and-drop integration -add our plugin, rebuild, and capture. Tweak to taste.
  • Choose what to show - you can hide actors & components easily!
  • A choice of different rendering techniques to balance output quality & performance cost.
Windows 64-bit (~4MB)
v. 5.5.*
Unity sdk

Unity SDK

  • Straightforward integration - can be done without writing any code.
  • Control LIV's avatar cameras directly from your application for cutscenes or a gameplay-driven action camera!
  • Tweak LIV's output with shader variants.
  • Support for Unity's Universal Render Pipeline (URP)
Windows 64-bit (~4MB)

If you get stuck, find us on Zendesk

New to mixed reality capture? Our Zendesk has the guides you need to make your first video in minutes!

Head to our User Guide to learn more about setup, avatars, and mixed reality capture!

LIV help desk buddies