
In this developer spotlight, we explore how indie developer RJ (@RJdoesVR) integrated LIV Creator Kit into Spiders, creating one of the most successful VR content creation ecosystems in recent memory.
From Concept to 100,000 Players
When indie developer RJ set out to create a multiplayer VR game about arachnids, he didn't just focus on gameplay - he made content creation a core part of the experience. The results speak for themselves:
- Over 100,000 players in just a few months
- 3,000+ new social media followers
- 500,000+ views on user-generated content in the first week alone
"This was originally a 'stretch goal' but I decided I wanted it ASAP so I integrated the LIV Creator Kit!" RJ shared on X. "This is one of the coolest tools I've ever used, and I'm not exaggerating when I say just about every multiplayer VR game should be using this."
What is Spiders?
Spiders is a multiplayer VR game where players embody colorful arachnids in a procedurally unlocking environment. With physics-based movement, players can climb walls, spin webs, and interact with each other in ways that feel natural and intuitive.
The game combines the accessibility of Gorilla Tag-style locomotion with unique spider mechanics, creating a social VR experience that's both familiar and fresh. Players navigate through various environments, completing objectives and engaging in social activities that naturally lend themselves to content creation.
Creative LCK Implementation
What sets Spiders apart is RJ's thoughtful implementation of LIV Creator Kit. Rather than simply adding recording features, he designed the entire experience with content creation in mind.
The Fly Camera Operator
One of the most unique features is the custom third-person camera representation. To give players a visual cue as to where the camera is positioned, RJ created a tiny fly holding a camera that follows players around when in third-person mode.
"Also added a little camera operator to the third person cam," RJ noted, showing how even small details can make recording features feel more integrated with the game world.
Dedicated Green Screen Area
Understanding that many content creators want to extract their gameplay for videos, RJ went a step further: "Took it a step further and added a green screen area so players can 'extract' their spiders for content."
This dedicated area allows players to record themselves against a solid background, making it easier to composite their spider character into other scenes or add visual effects in post-production.
Aspect Ratio Controls
RJ also highlighted the practical recording features that made LCK particularly valuable: "I especially enjoy the features for controlling aspect ratio and the third person cam."
These controls allow players to create content optimized for different platforms, from TikTok and YouTube Shorts (vertical) to traditional YouTube videos (horizontal).
Ready to integrate LCK into your game? Visit dashboard.liv.tv to get started and see how content creation can transform your player engagement.
The Strategy Behind the Success
For RJ, user-generated content wasn't an afterthought - it was central to his marketing strategy from day one.
"The style of game, and the social / competitive nature of it, made user generated content an important focus early on to encourage players to not just compete with each other in game, but in videos too," RJ explained.
This approach created a self-sustaining marketing engine where players naturally create and share compelling gameplay moments, driving awareness and new player acquisition organically.
Technical Implementation and Developer Advice
One of the most surprising aspects of RJ's experience was how smoothly the integration went. When asked about development timeline impact, his response was simple: "Not at all, it was done in a day."
Based on his experience, RJ offers clear guidance for other developers considering LCK integration:
"Do it early, and make it obvious to players right away, don't tuck it deep into menus."
This approach ensures that content creation tools become part of the core player experience rather than hidden features that go unused. The combination of easy technical implementation and strategic placement creates the foundation for successful user-generated content ecosystems.
Key Takeaways for Developers
The success of Spiders offers several best practices for VR developers:
- Integrate content creation early in development, not as an afterthought
- Make recording tools immediately accessible to players
- Customize features to match your game's aesthetic (like the fly camera operator)
- Create dedicated spaces for content creation (green screen areas)
- Design with social sharing in mind from the beginning
- Consider content creation as part of your marketing strategy
By treating content creation as a core feature rather than a nice-to-have, RJ created an experience where players become active ambassadors for the game, driving growth through authentic, engaging user-generated content.
Ready to Get Started?
The results speak for themselves - 100,000+ players and viral social media success prove that when developers embrace content creation tools like LCK, both players and developers win.
Developers - Ready to integrate LIV Creator Kit into your game? Visit dashboard.liv.tv to get started. You can also find our developer documentation over at https://lck-docs.liv.tv/
Content Creators - Playing Spiders or other LCK-enabled games? Don’t forget to tag us on social media - we love seeing what you create!
Instagram | Tiktok | Youtube | Discord